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Boycott advance not saving
Boycott advance not saving











boycott advance not saving
  1. #Boycott advance not saving how to#
  2. #Boycott advance not saving generator#
boycott advance not saving

#Boycott advance not saving how to#

Im not saying every advanced is perfect right now, because some are still too easy and some are still too hard but they should represent somewhat of a challenge and players should learn how to play them through walkthroughs, asking questions and experience and not just expect to sleep their way through them. it just takes some knowledge of how to play. i like they represent a challenge and that they can be failed. people became so powerful that anyone could roll into one and have no problems. elite used to be that you had to know what to do before entering. What is it with people calling to boycott things? I'd be happy if the people who dont know how to play them boycotted them. one good player who know how to do crowd control is enough: a build with 2xGW, thetavent beta radiation and TBR (in case of emergency). When all of the nanite generators are at 10% then destroy them all at the same time"Īnd you do not need two players with GW. but do not destroy none of them untill all of them are at 10% of their HP. Ex the "10% rule" applied in a isa says: "first destroy the cube, then start to fire nanite generators. Once there was the "10% rule", always usefull if your team is not a master of dps and crowd control. Of course there are several strategies to complete the mission and you should know them. If you can't tank spheres for a while, then your build is not good enough. you have to tank them while firing the transformer as much and as fast as possible.

#Boycott advance not saving generator#

in a isa when the first nanite generator explode, then your priority is destroy all of then and immediatelly start destroying the nanite transformer, no matter if spheres are firing you. You have to know what to do, when to do and how to do. Simply advanced stfs require coordination, "know how" and some dps (but not so much dps). If you feel advanced is too difficult, then you are doing it wrong. i wonder if probes in khitomer will now be spheres that will one shot the vortex defenders on their way through.

boycott advance not saving

im going to use dyson ground for what i used to use infected conduit and khitomer vortex for. most infected conduits are fails because without at least 2 players running grav wells and using them properly it fails. advanced was supposed to be the old elite, but instead its now so hard its not fun anymore. The unique name requirement has nothing to do with a Captivate bug, after all advanced actions are programming using point-and-click.I dont know about you guys but i think we all need to boycott the "new and more fun" advanced mode. Sorry, but took out the tag 'bug', because this is not a bug.

boycott advance not saving

You can give the same name to an advanced action as the name of the button that will trigger it ​provided​ that you ​first​ label the object, and later the action. There are some exceptions, will not elaborate, but one is very useful: custom states for different objects can have the same name. At that moment I decided about the labeling discipline. I had once the same experience when a decision (the Untititled tabs) had the same name as an image, the advanced action was automatically deleted with each update. No doubt that this was the cause of your problems. I start each name with 1 or 2 characters identifying the type of item:įor actions it is less strict for me, for slide events I use EnterSlideLabel. May I offer a tip? Decide about a fool-proof naming system.













Boycott advance not saving