
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used.

Is only used in combination with Spider Web. Notes: Due to an oversight, Virus is only inflicted to the bottommost player. Notes: Also gets 100% chance of 3x Bad Luck on Hard or Epic difficulties. Notes: Debuff strength increased to 60% on Hard or Epic difficulties. Notes: Status strength increased to 9x on Hard or Epic difficulties. If catch score >55 and all players have Lovable, targets completely randomly instead. Notes: Will not target the same player twice in a row unless they have Target or no other targets are available. Notes: Status strength decreased to 2x on Hard or Epic difficulties. It attacks with powerful bio, dark, and bomb skills, and gets two turns.ĭamage taken from status effects, in % of maximum health (per turn), including elemental resistances:ĭamage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.įinal damage is randomized by ±5% (except for Doom) and rounded down. The hidden hideout of the ninja cat gang. Turning on " More Foe Resistance" removes its Bio weakness, adds strong resistances to Fire, Thunder, and Ice, and increases its resistance to Defence and Magic Defence debuffs however, its Wind weakness becomes greater. It has the standard boss immunity to Stun, Syphon, Freeze, Chill and Death additionally, it is immune to Stagger, Dispel, and debuffs to Attack, Magic Attack, Accuracy and Evade while resisting Heavy, Light, Weaken, Tired, and defensive debuffs. It is weak to Fire, Holy, Wind and especially Bio. Telperion absorbs Earth and Water while being immune to Dark. Throughout the battle, Telperion will summon cats and undead enemies (including Skeleton Cats if "Foe Remix" is enabled) as reinforcements. When it nears defeat, it will resort to Unholy Ritual, hitting the entire party with powerful Dark magic that can Curse them and debuff their maximum HP. As it takes damage, it will begin using both Bio and Bomb variants of Fly Bomb and its own version of M.O.A.B.

Telperion is adept at debuffing the party's Defence, Magic Defence, and Evade, making it much more difficult to avoid and survive its attacks. On higher difficulties, it can also inflict Bad Luck, exacerbating matters. Its attacks can inflict a variety of status ailments mostly Poison and Stagger, but also Virus, Doom, and even Instant Death. It has great base Accuracy, allowing it to hit the party more consistently on the other hand, its Evade is very low. It uses multi-target Bio, Dark, Earth, and Bomb skills, which hit quite hard off its high base offences. Like Laurelin, Telperion gets two actions per turn one from the tree itself, and one from the cats within it. Strangely enough, neither Telperion nor its occupants have any unique dialogue if Laurelin is summoned against them. If captured, the cats begrudgingly accept their fate and agree to serve the players in shame however, they remain certain that their kind will one day dominate the world.
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Telperion's cats also abide by a strict code of honor they start "committing Sudoku" at low HP (implying they are actually committing seppuku). They seem to worship some sort of evil spirits, possibly related to their use of Grim Reaper and their signature Unholy Ritual skills. Unlike Laurelin, the cats inside Telperion are highly coordinated they rarely argue among themselves and maintain focus throughout the battle. Like Laurelin, Telperion does not seem to have a personality of its own, and its combat dialogue is provided by narration boxes that describe the actions of the cats living inside of it.

However, Telperion's bark is darker than Laurelin (which carries over to its Big Root attacks), and the blobs of sap/Slimes covering it have been replaced with spider webs and jagged protrusions that seem to be made of white bone.
Telperion's appearance is very similar to Laurelin a large, mostly spherical tree house filled with many, many cats, It is supported by several curved roots and branches, with a large hole on its front from which its occupants will emerge to cast spells.
